Crystalline Conclave Crystalline Conclave
Freeze the enemy where they stand, grow giants that get stronger the longer they wait, and wake a colossus to end it.
How it plays
You win by making it never quite be your opponent's turn. Their minions get frozen, made to wait extra turns before they can act, or put to sleep indefinitely. Almost nothing is destroyed — it is simply prevented from ever doing anything while you take your time. You need a long game, because you apply very little pressure of your own.
- Strengths
- Outlasting fast decks by freezing them solid, and keeping one large threat safe until the late game.
- Weaknesses
- It never destroys anything, only holds it still, and mostly one creature at a time — so a board full of small ones gets past. It also has no way to damage the opponent except by attacking.