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The crest of the Cosmos Voyagers Cosmos Voyagers

Cosmos Voyagers

Search the top of your deck for distant realms, settle them, and let each one feed you a little more every turn.

How it plays

You build a map. Locations sit on your side of the table making a token every turn, and your cheap spells dig through the deck to find more of them. Nothing you do early threatens anybody, but each location makes the next thing cheaper or larger, until your most expensive card arrives and doubles all of it at once.

Strengths
Out-resourcing anyone who lets the game go long: an engine that gets better every turn you survive, and cheap spells that dig for the next piece of it.
Weaknesses
Slow, dependent on what is on top of your deck, and short of both defenders and ways to destroy a creature.

Example cards