The Sixteen Guilds
Sixteen powers bound to one throne, and every one of them present at its unmaking.
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Apocalypse Horde Ruinborn war-beasts that do not respect the wall.
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Aquatic Ascendancy Sirens who unmake the board and win late.
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Arcanum Arcanorum Scholars who turn knowledge into inevitability.
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Celestial Winds The unchained aerial host.
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Cosmos Voyagers Starfarers who chart the unknown.
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Crystalline Conclave Ice-ascetics who still the war while their colossi sleep.
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Dust Dynasty Heirs of a buried empire who turn the forgotten into lasting power.
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Flaming Phoenix Relentless fire that burns the enemy down.
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Gilded Coven Financiers who out-spend the war in gold.
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Infernal Covenant Blood magic paid in life for lasting curses.
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Justicar's Legion Disciplined steel that walls up and endures.
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Neon Synapse Hackers who crack open the enemy's hand.
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Shadow Weavers Assassins who strike unseen and grind you out.
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Sylvan Sanctuary A swarming pack that overwhelms once it stands.
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Veinwrights The forbidden grave-cabal.
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Velvet Veil Charmers who turn your own minions against you.