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The crest of the Aquatic Ascendancy Aquatic Ascendancy

Aquatic Ascendancy

Entrance enemy minions or send them back to their owner's hand, then finish with something huge from the deep.

How it plays

You spend the early game refusing to let anything stick. Enemy minions get sent back to their owner's hand, entranced so they cannot block, or destroyed outright — more than four cards in ten are answers of some kind. Once the board is clear and the game has run long, you land something from the deep that is simply too big to deal with.

Strengths
Clearing away whatever the opponent puts down, then finishing with something too large to deal with.
Weaknesses
Slow, with almost nothing on the board early — a fast start can end the game before its answers matter.

Example cards