Apocalypse Horde Apocalypse Horde
Send out huge beasts that hit harder than they can survive, and let the damage left over carry past whatever tried to stop them.
How it plays
You play big attackers and swing with them. Your minions hit harder than they can take, and a few of them will not guard your commander at all — the enemy walks straight past. When one of yours kills a blocker, the damage left over carries on into the enemy commander, so even a trade you lose gets something in.
- Strengths
- Getting through a defended board, and turning one surviving beast into something the opponent cannot answer.
- Weaknesses
- Built to attack rather than to hold. It has no card draw and no way to gain life, so one card that clears the whole board, or a single attack that stalls, leaves it with nothing.